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1. New Skins and Models - Tyrannis + - in Player Features and Ideas Discussion [original thread]
bevore i go to deep: Change the minmatar textures, especially the t2 and faction ones. Within the process, and this is for all races, get rid of that stupid camouflage skins. There's a reason in RL only ground vehicles use woodland camouflage...
- by Tokran Inami - at 2010.04.02 13:34:00
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2. Missiles balancing proposal - in Player Features and Ideas Discussion [original thread]
Originally by: lookatzebirdie the obsession with HM drakes is so vast that most drake pilots are unaware of the damage potential of their ship with HAMS. Really? Problem is that with the increased powergrid needs of HAMS, you will eithe...
- by Tokran Inami - at 2010.04.02 13:12:00
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3. EVE: King of the ships - in Ships and Modules [original thread]
+1 nighthawk -2 falcon for beeing the most annoying ship in the game hey, you said alt posting is allowed
- by Tokran Inami - at 2010.03.23 12:47:00
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4. Which Minmatar Battleship for me, L4 missions? - in Ships and Modules [original thread]
Edited by: Tokran Inami on 22/03/2010 03:02:43 I'd say the Maelstrom should be your best bet. For multiple reasons: It seems you want to fly in minmatar area, so your primary opponents will be Angel. Its far easier to tank their explosive dam...
- by Tokran Inami - at 2010.03.22 03:01:00
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5. Navy Scorpion setup for lvl 4 - in Ships and Modules [original thread]
Originally by: EmperorPirkI'm just tired of the all the Raven hulls flying around. so Navy Scorpion was the only choise for a BS class missile boat.[/quote Typhoon? Maybe even Fleet issue?
- by Tokran Inami - at 2010.03.09 13:50:00
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6. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 25/11/2009 14:06:51 Edited by: Pattern Clarc on 25/11/2009 14:02:35 How would a 7 mid slot Maelstrom suddenly make the Vargur (with falloff and tracking bonuses, 20%-30% st...
- by Tokran Inami - at 2009.11.25 14:32:00
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7. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
I dont think i'd like that kind of changes and is especially don't think CCP will do somethink like that. Except for the Domi (drone boat) every BS has 8 highs, and i very much doubt that CCP will change that. Also i dont think there are that much...
- by Tokran Inami - at 2009.11.25 13:32:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Bunzan Cardinal finally turning some of these backward-upside-down ships right side up.... Now they just need to switch the wolf and jag optimal/falloff bonuses. Or rather both to falloff... or have you ever seen a useful...
- by Tokran Inami - at 2009.11.25 11:45:00
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9. Stabber needs a buff - in Player Features and Ideas Discussion [original thread]
Edited by: Tokran Inami on 18/11/2009 17:59:59 Edited by: Tokran Inami on 18/11/2009 17:58:41 Originally by: Tarron Sarek Not anywhere sufficient? Vexor has 3 mids and 4 lows. That's 1 more. And it also only has 4 hardpoints, where...
- by Tokran Inami - at 2009.11.18 17:58:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I dont see the TE/TC as a boost for Projectiles. They are rather a fix, ever since TDs started to affect Falloff I waited for this. Yes, it affects ACs most as in removing the disadvantage to be unable to increase your range by anything than rigs....
- by Tokran Inami - at 2009.11.18 15:14:00
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11. Bonus linking - in Player Features and Ideas Discussion [original thread]
Originally by: Larinioides cornutus Also, the "bring an alt" argument can already be done. Remote sensor booster, remote ECCM, tracking link, remote reps... Exactly, all this mods exist as well as command ships and they are balanced as...
- by Tokran Inami - at 2009.11.18 13:46:00
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12. Stabber needs a buff - in Player Features and Ideas Discussion [original thread]
Edited by: Tokran Inami on 18/11/2009 13:30:35 Originally by: Hirana Yoshida "Lol-Omen" .. fit that with 5 guns and see whats left for 'useful' stuff. It is the definition of a glass cannon with EHP similar to a buffered AF Don't ...
- by Tokran Inami - at 2009.11.18 13:30:00
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13. Stabber needs a buff - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx The stabber is fine, it's only a T1 cruiser. If their direct competitors (Caracal, Omen and Vexor) were as crappy as the stabber I'd be fine with this. Only they're not. Look at the Slot Layout, 3mids + 3lows ...
- by Tokran Inami - at 2009.11.17 17:05:00
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14. Bonus linking - in Player Features and Ideas Discussion [original thread]
Originally by: Larinioides cornutus There must be an arazu and a rapier on the field to get anything that "tack like arazu and rapier." And when you already have an arazu AND a rapier already, extra tackling power doesn't contribute as muc...
- by Tokran Inami - at 2009.11.15 12:08:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Schmell Ok, CCP, just make it +0%/+25%/+50% like in first iteration ... I really agree on this one. I dont think it would be OP. Lots of people complaining about it took setups with multiple TEs/Ambits to show ACs could r...
- by Tokran Inami - at 2009.11.13 00:29:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Tokran Inami on 02/11/2009 12:12:43 Originally by: Kaileen Starsong Originally by: Liang Nuren Of course, you are free to suggest your own fit. I will require this information... Can you do 2 charts please? No...
- by Tokran Inami - at 2009.11.02 12:11:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Yankunytjatjara Originally by: Harotak These changes will fix large autocannons (which are underpowered) but I fear they will make medium and small ACs too strong, especialy compared to blasters. To be fair I think b...
- by Tokran Inami - at 2009.10.29 09:17:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Originally by: Tokran Inami Hail working fine against targets of your size? A Tempest with 800mm ACs and all lvl 5 skills cant even track a standard non-ABed, webbed and scrammed BS orbiting it at close R...
- by Tokran Inami - at 2009.10.25 20:10:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Tokran Inami on 24/10/2009 12:32:13 Originally by: Cpt Branko Being able to do both largely EM (via EMP) and explosive (via Hail) is a strong point of Minmatar guns. Sure, T2 ammo sucks when you fire at targets below you or...
- by Tokran Inami - at 2009.10.24 12:32:00
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20. x-large shield extender - in Player Features and Ideas Discussion [original thread]
I dont think this is a good idea. I know people have been complaining about Large Shield Extender beeing inferior to 1600mm Plates for a long time. Yes, Plates give more EHP, but there are also lots of advantages on the Shield Extender Side: -sh...
- by Tokran Inami - at 2009.10.22 12:27:00
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